AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games in Oman for Q2 2022: Performance Insights
Discover the performance trends of the top 5 2D cartoon games on a unified platform in Oman for Q2 2022, with data sourced from Sensor Tower.
The second quarter of 2022 saw notable performances from the top 5 2D cartoon games on a unified platform in Oman. Here's a closer look at their weekly downloads, revenue, and active user trends, with data provided by Sensor Tower.
Clash of Clans experienced fluctuations in weekly revenue, peaking at approximately $12K in the first week of May before declining to around $4.7K by late June. The game saw a steady increase in weekly downloads, reaching nearly 2.8K in the last week of June. Weekly active users hovered around 120K to 130K, with a slight dip to around 119K in mid-June.
Candy Crush Saga showed consistent weekly revenue, averaging around $3.5K, with a peak of $3.9K in mid-April. The game maintained a stable download rate, with weekly downloads ranging from 2.4K to 3.7K. Active users saw a gradual increase, peaking at approximately 60.9K in late May before stabilizing around 58K by the end of June.
Top War: Battle Game had its weekly revenue peak at $3.6K in late April, followed by a decline to $1.8K by the end of June. Weekly downloads showed variability, peaking at 1.1K in early May but dropping to about 500 by late June. Active users followed a similar trend, peaking at 4.9K in early May and decreasing to about 3.6K by the end of the quarter.
Royal Match saw an upward trend in weekly revenue, peaking at $2.8K in late May before a gradual decline to $2.2K by the end of June. The game's downloads showed a significant drop from 2.4K in mid-April to around 500 by the end of June. Active users peaked at approximately 10.4K in late May, with a slight decline to about 8.3K by the end of the quarter.
Match Masters - PvP Match 3 maintained a steady weekly revenue, averaging around $1.7K, with a peak of $2.2K in late April. Downloads showed an increase, peaking at 624 in early June. The game saw a rise in active users, from 4.2K in late March to about 5.4K by the end of June.
For more detailed insights and trends, visit Sensor Tower.